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GCS: Wardsmith
Wardsmith turns lockpicking into an interactive scene with visual timing, tumbler progression, optional assists, optional traps, and clear GM control over pacing and stakes.
What Wardsmith Does
At most tables, lock checks happen in one roll. Wardsmith gives those moments better spotlight: fast setup for GMs, stronger table tension for players, and campaign-ready lock workflows.
Timing + Tumbler Gameplay
A visual lock face with moving needle timing and tumbler progression.
GM Challenge Control
Tune difficulty, DC, timer, and tumbler count to match your encounter.
Collaborative Table Roles
Lockpicker, assistants, and spectators each stay involved when enabled.
Optional Stakes
Use assists, traps, broadcast visibility, and SFX only when they fit your style.
Placeable Locked Chests
Per-chest saved configuration lets each lock object play differently.
Request to Approval Flow
Players request access, GMs approve/decline, and approved sessions open prefilled.
Core GM Panel Integration
Optional and powerful
Wardsmith integrates cleanly with Core GM Panel workflows while staying fully functional as a standalone module.
- Natural fit with Core GM Panel launcher usage
- Storyteller/Narrator-compatible table flow (optional)
- No Core GM Panel requirement for core Wardsmith use
Built for heists and vault scenes
Keep story first, then apply only the lock mechanics you want. Wardsmith is designed to support cinematic moments, not replace your narrative.
Wardsmith In Action
Real Foundry sessions: command center, live lock tension, map-ready chests, and player-facing drama—no mockups, no filler.
Command Center in One Frame
The full Foundry canvas, Wardsmith controls, and session state together—you see the map, the lock preview, and what happens next without breaking the scene’s rhythm.
The Needle, the Tumblers, the Table Holding Its Breath
An active pick in motion: timing windows, tumbler progress, and GM-side clarity so every near-miss and clean click lands as a beat at the table.
Turn the Dials Before the Dice Hit the Table
On-the-fly setup for assists, traps, timers, and visibility—this is where a roadside stash becomes a slapstick job or a lethal vault before anyone rolls.
A Lock That Belongs on the Map
The chest sits where the story put it—token, scene context, and lock identity tied to the geography so the heist has a real place to happen.
Compatibility and Access
System Support
Built for Foundry VTT v14 with full integration for dnd5e. Pathfinder 2e integration depends on a stable release of the pf2e system for Foundry VTT v14.
Other systems can still use the lock minigame and spectator flow, while system-specific automation remains adapter-dependent.
Patreon Availability
Wardsmith is included for all Gate City Shadows Patreon members, including free-tier members.
No separate module fee is required.
Bring Better Lock Scenes to Your Table
Turn lock checks into memorable moments with GM-first control, clear player roles, and exciting scene pacing.
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