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Foundry VTT v14 Module

GCS: Wardsmith

Wardsmith turns lockpicking into an interactive scene with visual timing, tumbler progression, optional assists, optional traps, and clear GM control over pacing and stakes.

Included for all Gate City Shadows Patreon members (including free tier members). No separate module purchase is required, subject to membership and license terms. Subscriber beta begins Monday, April 27, 2026. Full release of GCS: Wardsmith is Monday, May 4, 2026.
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What Wardsmith Does

At most tables, lock checks happen in one roll. Wardsmith gives those moments better spotlight: fast setup for GMs, stronger table tension for players, and campaign-ready lock workflows.

Timing + Tumbler Gameplay

A visual lock face with moving needle timing and tumbler progression.

GM Challenge Control

Tune difficulty, DC, timer, and tumbler count to match your encounter.

Collaborative Table Roles

Lockpicker, assistants, and spectators each stay involved when enabled.

Optional Stakes

Use assists, traps, broadcast visibility, and SFX only when they fit your style.

Placeable Locked Chests

Per-chest saved configuration lets each lock object play differently.

Request to Approval Flow

Players request access, GMs approve/decline, and approved sessions open prefilled.

Core GM Panel Integration

Optional and powerful

Wardsmith integrates cleanly with Core GM Panel workflows while staying fully functional as a standalone module.

  • Natural fit with Core GM Panel launcher usage
  • Storyteller/Narrator-compatible table flow (optional)
  • No Core GM Panel requirement for core Wardsmith use

Built for heists and vault scenes

Keep story first, then apply only the lock mechanics you want. Wardsmith is designed to support cinematic moments, not replace your narrative.

Explore Core GM Panel

Wardsmith In Action

Real Foundry sessions: command center, live lock tension, map-ready chests, and player-facing drama—no mockups, no filler.

Wardsmith full main Foundry view

Command Center in One Frame

The full Foundry canvas, Wardsmith controls, and session state together—you see the map, the lock preview, and what happens next without breaking the scene’s rhythm.

Wardsmith active lock session in GM view

The Needle, the Tumblers, the Table Holding Its Breath

An active pick in motion: timing windows, tumbler progress, and GM-side clarity so every near-miss and clean click lands as a beat at the table.

Wardsmith on-the-fly lock configuration options

Turn the Dials Before the Dice Hit the Table

On-the-fly setup for assists, traps, timers, and visibility—this is where a roadside stash becomes a slapstick job or a lethal vault before anyone rolls.

Placed Wardsmith locked object on Foundry canvas

A Lock That Belongs on the Map

The chest sits where the story put it—token, scene context, and lock identity tied to the geography so the heist has a real place to happen.

Wardsmith place and configure chest menu

Same Module, a Different Legend on Every Chest

Placement and per-object settings in one workflow: difficulty, look, and behavior stick to this chest so your tomb’s seal and a tavern strongbox never feel interchangeable.

Wardsmith player view during lock session

What the Party Actually Sees

A tight, player-facing lock scene—readable, dramatic, and built for the person at the tools while assistants and onlookers stay in the moment.

Compatibility and Access

System Support

Built for Foundry VTT v14 with full integration for dnd5e. Pathfinder 2e integration depends on a stable release of the pf2e system for Foundry VTT v14.

Other systems can still use the lock minigame and spectator flow, while system-specific automation remains adapter-dependent.

Patreon Availability

Wardsmith is included for all Gate City Shadows Patreon members, including free-tier members.

No separate module fee is required.

Bring Better Lock Scenes to Your Table

Turn lock checks into memorable moments with GM-first control, clear player roles, and exciting scene pacing.

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